
I created this low-polygon scene after following a tutorial for designing video game assets.

After my tutorial I made this diving helmet as practice. It’s somewhat inspired by the BioShock™ video game series, of which I am a fan.
This is a very simple fluid simulation. Most of my fluid simulation work has been for my company, this one I made just for myself. I love coffee.

Animation Coming Soon!
This is an energy chain for industrial cable management. I used geometry nodes to procedurally generate chains which maximized design chain flexibility. I streamlined bone rigging with mechanically-accurate constraints through python scripts.
